The new CS5 branding

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A few days ago Adobe announced CS5, I say announced because noth­ing is actu­ally ship­ping yet. From our pre­vi­ous endeavor we already knew that some­thing new was com­ing. The cat is now out of the bag and we get to see what the design team at Adobe has been up to. In this fol­low up of our pre­vi­ous arti­cle we will also let Shawn Cheris, the lead designer for Adobe’s Desk­top Brand team do most of the talking.

The legacy of splash screens

In our pre­vi­ous arti­cle you could read about the goals that they set out for the brand­ing update. You’ll also notice that Adobe wanted to put some of the expres­sion back into the splash screens. The old ones, prior to CS3, all had their own per­son­al­ity. Shawn Cheris says:

One of our first deci­sions was that the splash screens needed to be the hero again. Prior to CS3, the splash screens for Adobe prod­ucts were much more illus­tra­tive and tended to be the visual focus in our prod­uct, while the accom­pa­ny­ing icons tended to be a sim­pli­fied inter­pre­ta­tion of that imagery—the “Pho­to­shop Eye”, for example:

Splash screen Photoshop 5.0

That all changed with CS3. From that point for­ward, the icons became the brand­ing focus for Adobe, which was an inter­est­ing switch. There are plenty of soft­ware prod­ucts where the prod­uct mark is used in some form on the appli­ca­tion icon, but it’s less com­mon to use the appli­ca­tion icons them­selves as the prod­uct marks, and less com­mon still to make those such a core part of the brand. Since their intro­duc­tion, the mnemonic and color sys­tem have come to rep­re­sent our brand as much as the cor­po­rate logo. At the same time, the splash screen became a nat­ural exten­sion of that sys­tem, tak­ing on the same util­i­tar­i­an­ism as the icons:

Splash screen Photoshop CS4

Aicher’s Angles

You’ve also seen in the pre­vi­ous arti­cle that an iso­met­ric grid sim­i­lar to Otl Aicher’s work for the 1972 Munich Olympics became the foun­da­tion of the new visual CS5 sys­tem. Let’s dig a lit­tle deeper into that with Shawn:

isometric grid

We didn’t start with the grid, but ended up there as a result of the themes we were explor­ing: geom­e­try, dimen­sion, and translu­cency. Here are some early pro­to­types we exper­i­mented with:

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From that grid, we devel­oped a kit of parts that would be used as the rough build­ing blocks of our new splash screens:

building blocks of our new splash screens
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And those bits were com­bined to get the final shapes. After a lot of exper­i­men­ta­tion, we dis­cov­ered that five pieces would give the shapes exactly the right amount of com­plex­ity. That this was also the fifth CS release was merely a happy coincidence.

5 pieces
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From there, we added color and spent a lot of time get­ting the gra­di­ents just so. Below are a cou­ple exam­ples of the final result. Our intent was to ref­er­ence dimen­sion­al­ity with­out mak­ing the forms overtly three-dimensional. The pieces merely form a tan­gram and never over­lap each other, using just the light and shadow to sug­gest form and depth. We wanted the results to be mostly unre­solv­able abstract shapes that played sub­tle tricks with the eyes.

Final CS5 splash screens
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Influ­ences

I’m inter­ested in find­ing out a lit­tle more about the design influ­ences for this. When I first saw the splash screens they reminded my a bit of Escher’s work, you know the impos­si­ble real­ity you’ll find in it. You get the feel­ing that he cre­ates a per­cep­tion of a 4th dimen­sion. Let’s hear what Shawn Cheris tells us about that:

One our broader goals for CS5 was to try to have the visual lan­guage tie together at every level—marketing, pack­ag­ing, instal­la­tion, desk­top brand­ing, and UI. For that rea­son, we first took inspi­ra­tion from the more metal­lic feel of the CS5 UI:

metallic feel of the CS5 UI

In terms of dimen­sion­al­ity, the sculp­tures of Richard Serra came to mind as did some of the work of M.C. Escher, and each influ­enced us a bit in their own ways. Light and shadow played a big role in our con­cept. We were inter­ested in the ways light falls across metal­lic sur­faces and found par­tic­u­lar inspi­ra­tion in BMW’s Project Gina. The more we played with light and gra­di­ents, the more we started think­ing of old lith­o­graphic adver­tis­ing posters, and they cer­tainly were some­thing we looked at:

old lithographic advertising posters

It’s easy to see now, look­ing back, how all of these influ­ences came to bear on our work for CS5.

The CS5 Icons

With all what I had read in the pre­vi­ous arti­cle I must con­fess that I had pretty high expec­ta­tions. See­ing Otl Aicher’s work for the 1972 Munich Olympics has influ­enced my mind and I expected some­thing more visual and iconic. When a reader of this blog called Mar­tin linked to icons in the pre­vi­ous arti­cle com­ments I really thought this can’t be it. Much to my own sur­prise he was right! My thoughts with the pre­vi­ous arti­cle in mind were that they would re-introduce an iconic some­thing that rep­re­sents each appli­ca­tion. Like a bezier curve with point and han­dles for Illus­tra­tor for exam­ple. So I was very curi­ous how they would do that for each appli­ca­tion. I’m eager to find out the think­ing behind it so let’s lis­ten to Shawn:

Our sys­tem is built on color, but there are only so many eas­ily dif­fer­en­tiable col­ors, espe­cially as we start to work on smaller scales. There are a num­ber of our prod­ucts, for instance, that carry a blueish iden­tity, and we wanted to sep­a­rate them out a bit more.

icons CS4 versus icons CS5

To that end, the first big change to the icons was the intro­duc­tion of a sec­ond color, which allowed us to sep­a­rate the appli­ca­tions a lit­tle more when there are more than a few sit­ting in a row in the OS.

We thought of the splash screens as a series of folded planes, so the icons took on some of that lan­guage, along with the same metal­lic sheen and translu­cency. The shape has reminded some peo­ple of a book, which wasn’t our inten­tion, per se. We tried dozens of options, but this arrange­ment just felt right. The splash screens reminded us of folded planes, so the icons took on some of that lan­guage, along with the same metal­lic sheen and translu­cency. The shape has reminded some peo­ple of a book, which wasn’t our inten­tion, per se. We tried dozens of options, but this arrange­ment just felt right.

From CS3 to CS4 and CS5

From CS3 to CS4 and CS5
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While look­ing at the splash screens my cre­ative mind wan­dered off to think of a pos­si­bil­ity to reflect the beau­ti­ful splash screens in these icons. I even did some quick sketch­ing but quickly came to real­ize that you need sev­eral dif­fer­ent pieces to con­vey that Escher like effect. Hard to repli­cate that in such tiny space, while keep­ing in mind that it needs to work in small size too. The splash screens also use dif­fer­ent planes and angles so you would need to apply that in the icons as well. Would destroy the sim­plic­ity and acces­si­bil­ity of these icons I think. Like in many cases eas­ier said than done!

All CS5 icons

All the CS5 icons
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Bits and Pieces

If you missed the pre­vi­ous arti­cle I will come back to the fact the only two or three design­ers are doing all of the strat­egy and exe­cu­tion work for this. I always assumed there were more peo­ple work­ing on this. Each CS release pro­duces thou­sands of assets. I wanted to hear a lit­tle more about that from Shawn:

I did a file count on our pro­duc­tion fold­ers when we were just about fin­ished with the last prod­ucts and there were almost 6,000 files. All-in-all, two of us cre­ated well over 10,000 indi­vid­ual assets in just under six months. I gath­ered some of the assets for Flash® Pro­fes­sional to give you an idea of the range of assets we cre­ate. You can see that the angu­lar lan­guage from the splash screens was car­ried through to ban­ners and other assets, albeit in a very sub­tle way.

All asserts of Flash CS5
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For every icon (includ­ing all of the file type icons that live in the file sys­tem), we cre­ate nine opti­mized ver­sions at var­i­ous sizes and trans­parency sup­port (some OSes don’t fully sup­port trans­parency), an effort that really adds up. Flash® is on the eas­ier side for file icons, but some appli­ca­tions have quite a lot. Pho­to­shop, for instance, has well over 100 asso­ci­ated file types.

A cou­ple of our icon sheets

A couple of our icon sheets
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The type on the sec­ond small­est size is actu­ally a cus­tom cut of our pro­pri­etary type­face, Clean, that was tweaked so that it would mostly pixel-snap and be highly leg­i­ble at that size. We love our tal­ented type team.

Final Thoughts

My final thoughts are that if you see every­thing together it makes senses. The icons are a small improve­ment over the pre­vi­ous ones. I like them, but not in a way that they make me really enthu­si­as­tic. They just fit within the brand­ing pack­age. Reg­u­lar read­ers of this blog will know that I love geo­met­ric shapes, I’ve used them in some of my tuto­ri­als and in the back­grounds of duoh.com. I’m also a huge fan of Mau­rits Cor­nelis Escher work. The splash screens are my favorite part in all this. Really clever to use the grid for that and come up with all the dif­fer­ent splash screens. The art behind the launch event was also of great qual­ity. I didn’t see the pack­age in real life yet so I can only judge from what I’ve seen on the site. Didn’t find any­thing big so far. But from what I can see it has that Escher like effect going as well.

CS5 was a mas­sive chal­lenge that took almost a year and a half to com­plete and we’re really excited to finally present it to you. There’s more great CS5 design to be revealed by way of pack­ag­ing. We col­lab­o­rated early on with Tolle­son, and shared some of our early pro­to­types. They’ve done some truly lovely pack­ag­ing and all of our work fits together very well. We look for­ward to hear­ing the com­mu­nity reaction.

The CS5 Brand­ing work was con­ceived and exe­cuted by Ryan Hicks (lead), Shawn Cheris and Dave Nel­son. I like to thank Shawn Cheris for giv­ing me the heads up again.

(Via Inspi­ra­tion series: Pack­age Design | Veerle’s blog.)

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